DatabaseSkills

PLAYTERA · CLASSIC 46.05

Skills

Localized player skills with class, race and learning requirements.

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SKILLS

All Skills

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RecordCategoryLevelGradeLocationID
Haymaker VIIIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter60802Haymaker VIIIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter60830Haymaker VIIIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter60831Haymaker XWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter6161000Haymaker XWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61001Haymaker XWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61002Haymaker XWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61030Haymaker XWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61031Haymaker XIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter6561100Haymaker XIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61101Haymaker XIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61102Haymaker XIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61130Haymaker XIWind up and throw a terrific punch, with a high chance of knocking the enemy down. A successful hit increases your Rage. (You deal more damage when the enemy's HP is lower.)Fighter61131HB-1Summon a construct to aid you. HB-1 damages nearby enemies when summoned. When you are nearby and below max HP, HB-1 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-1 is active and within 40m. If you move more than 60m from HB-1, it will teleport to your side. Lasts up to 30 minutes.Engineer28180100HB-2Summon a construct to aid you. HB-2 damages nearby enemies when summoned. When you are nearby and below max HP, HB-2 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-2 is active and within 40m. If you move more than 60m from HB-2, it will teleport to your side. Lasts up to 30 minutes.Engineer34180200HB-3Summon a construct to aid you. HB-3 damages nearby enemies when summoned. When you are nearby and below max HP, HB-3 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-3 is active and within 40m. If you move more than 60m from HB-3, it will teleport to your side. Lasts up to 30 minutes.Engineer40180300HB-4Summon a construct to aid you. HB-4 damages nearby enemies when summoned. When you are nearby and below max HP, HB-4 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-4 is active and within 40m. If you move more than 60m from HB-4, it will teleport to your side. Lasts up to 30 minutes.Engineer46180400HB-5Summon a construct to aid you. HB-5 damages nearby enemies when summoned. When you are nearby and below max HP, HB-5 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-5 is active and within 40m. If you move more than 60m from HB-5, it will teleport to your side. Lasts up to 30 minutes.Engineer52180500HB-6Summon a construct to aid you. HB-6 damages nearby enemies when summoned. When you are nearby and below max HP, HB-6 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-6 is active and within 40m. If you move more than 60m from HB-6, it will teleport to your side. Lasts up to 30 minutes.Engineer58180600HB-7Summon a construct to aid you. HB-7 damages nearby enemies when summoned. When you are nearby and below max HP, HB-7 aims a healing ray at you. Command: Stay/Follow, Command: Recall, and Command: Self-Destruct work while HB-7 is active and within 40m. If you move more than 60m from HB-7, it will teleport to your side. Lasts up to 30 minutes.Engineer63180700Headlong Rush ICharge forward, increasing the speed of your next attack within 10 seconds by 30%. Effect ends after 10 seconds or when you hit a target.Slayer8170100Headlong Rush IICharge forward, increasing the speed of your next attack within 10 seconds by 40%. Effect ends after 10 seconds or when you hit a target.Slayer32170200Headlong Rush IIICharge forward, increasing the speed of your next attack within 10 seconds by 50%. Effect ends after 10 seconds or when you hit a target.Slayer56170300Headlong Rush IVCharge forward, increasing the speed of your next attack within 10 seconds by 60%. Effect ends after 10 seconds or when you hit a target.Slayer61170400Heal Thyself IRestore 325 HP to yourself (modified by your heal bonus).Priest1180100