Passives · Passivity
[Masterwork] [Fixed] Weapon_replenish MP when combat starts
50% chance to replenish MP when combat starts.
GAME DATA
46.05 details
- Method
- 4
- Effect Type
- 207
- Value
- 18601
- Condition
- 0
- Probability
- 0.5
Raw DataCenter attributes15 fields · Passivity
- Id
- 1510115
- Kind
- 0
- Method
- 4
- Tick Interval
- 0
- Type
- 207
- Value
- 18601
- Condition
- 0
- Prob
- 0.5
- Abnormality Category
- 0
- Abnormality Kind
- 0
- Balanced By Target Count
- false
- Condition Category
- 0
- Condition Value
- 0
- Judgment Once
- false
- Mob Size
- all